Early RAID progression is easier to manage when each activity has a job. Campaign battles help you build a foundation gear improves the champions you actually use and later modes test different parts of the roster. This guide gives you a framework without pretending there is one universal champion ranking.

Build a small working roster first

Early resources are easier to manage when you improve a focused core instead of spreading upgrades across every champion you summon. Choose a main group that can clear your current content then ask what the team lacks: damage survivability speed or reliable debuffs. The right choice depends on the champion’s skills affinity gear and the content being attempted.

Affinity matters in battle. RAID uses Magic Spirit Force and Void. Force Magic and Spirit form a strength and weakness cycle while Void is neutral to the other affinities. An affinity disadvantage can produce Weak Hits and reduce damage. So check the matchup before treating a failed run as a gear problem.

Treat gear as a system not decoration

Artifacts include Weapons Helmets Shields Gauntlets Chestplates and Boots. Accessories include Rings Amulets and Banners. Each piece contributes stats and sets can add bonuses when the required combination is equipped.

Campaign is a useful early source of beginner gear. As your team becomes stronger gear dungeons offer different pools of equipment. Compare the item’s primary stat substats rank rarity and set bonus with the role you want it to perform. A set bonus is not automatically better than a stronger individual piece.

Add skills and masteries deliberately

Masteries are passive upgrades that enhance stats skills or other bonuses. The system has Offense Defense and Support branches and a champion can use up to two branches at once. Mastery Scrolls come from the Minotaur’s Labyrinth and scrolls earned in battle belong to the champion who earned them.

That makes masteries a progression decision not a cosmetic menu. Finish the main role you want the champion to perform before spending resources on a second build.

Use modes to answer specific needs

  • Campaign: build account momentum and collect beginner gear.
  • Dungeons: pursue gear and other progression materials when the team is ready.
  • Arena: practice team speed affinity matchups and turn order against other players.
  • Clans: contribute to cooperative content and learn how clan activity connects to rewards.

Do not judge every team by Arena performance. A composition that survives a dungeon boss may need a different speed damage or control plan in PvP.

Avoid common early mistakes

  • upgrading every champion equally;
  • ignoring affinity before a difficult battle;
  • keeping gear only because it belongs to a set;
  • choosing masteries without a defined role;
  • entering harder modes before the core team can clear current content consistently.

For PC installation and account continuity see RAID PC requirements and install options. For the wider game collection visit the Game Guides hub.

Sources

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Riley Hart

Riley Hart

PC Gaming Editor

Practical, verification-led PC gaming gear, setup, performance, and game-guide coverage.